Below you will find pages that utilize the taxonomy term “Game Design”
Posts
Why Banjo-Kazooie: Nuts & Bolts Deserved Better
When it comes to video game sequels, few have faced as much backlash as Banjo-Kazooie: Nuts & Bolts. Released in 2008, this title took a bold departure from the beloved 3D platforming formula that fans had come to adore. Instead of jumping and collecting, players were thrust into the world of vehicle building, which left many feeling betrayed. However, the innovative mechanics and creative potential offered by this shift were nothing short of remarkable.
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Posts
Sonic Racing: CrossWorlds Promises Fair Play Without Comeback Items
Sonic Racing: CrossWorlds is set to shake up the racing genre by eliminating items that allow players to make dramatic comebacks from behind. In a recent interview, Takashi Iizuka, head of Sonic Team, emphasized that the game will not feature any equivalent to Mario Kart’s notorious Blue Shell or similar comeback mechanics. Instead, the focus is on creating a fair and balanced racing experience that prioritizes skill over luck.
The development team initially designed the game without any items, ensuring that the core racing mechanics were engaging and competitive.
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